agricola

Intro

Agricola de Cologne is a virtual instance, a multidisciplinary media artist and creator and founder of [NewMediaArtProjectNetwork]:|| Cologne.

As an artist, he has had more than 100 solo exhibitions in cooperation with more than 70 museums throughout Europe. As a curator, he organized several cultural projects in Europe between 1989 and 1994 and since 2001 has curated the net based New Media projects of [NewMediaArtProjectNetwork]:|| Cologne.

Since 2000 he has been in more than 100 media exhibitions and festivals around the globe (Biennale de Montreal 2004, Biennale of Electronic Art Perth/Australia 2004 , Biennale of New Media Art Merida /Mexico 2003, FILE 2001-2004, Videoformes 2001-2002-2003 -2005, Art on the Net 2001,2002, Mediaterra Athens 2002, ISEA 2002 Nagoya/Japan, SENEF Seoul/S.Korea 2004 & 2005, etc) with his online and offline multi-media works.

Full details available at:
http://www.agricola-de-cologne.de/

Interview

1. who are your influences?

Most influence had my parents because they always encouradged me to become and to be an artist. For me as a very reflecting person already from a child, it was actually my experiences in life, forcing me to find during all the years continuously new survival strategies , which caused reflecting and the need to transform the results or processes of reflecting into actions or documents of art. My kind of working, respectively the way of representing is strongly influenced by certain naturally born chrateristics of mine, i.e. to express myself via a metaphorical language, which turns situations, things, persons etc into symbols of a specific meaning and "encodes" them this way, resulting a kind of allegorical representation like its principle is also known from 15-17th century art. In contrary to this old art, which was based on a clearly defined and fixed pictorial language and terminology, my pictorial language is in its actual sence no language, because it uses metaphors which have a specific meaning only in a specific, but beyond that, in no other work, Each work is individually "encoded", and for each work the viewer has to find the proper "code" for being able to decypher, decode, interpret and follow the course of the narrative. This type of allegorical representation is used in my work "En [code]ed", for instance.

2. What about new media tools draws to utilize them in your work?

In first place, I use exclusively digital computer based components. Everything belongs to New Media from its substance, but I use actually only a few tools as the type of components are also only few. My computer is a PC, minDV and a digital photo camera deliver the digital image & video material, and for the rest I use specific software, basically Adobe Photoshop for image processing, Adobe Premiere for video processing, the sound processing uses Soundforge software, and for animation, the general project development and the integration and composition of different media I use the Flash software environment. The use of Flash has in the case of "En [code] ed" a very special meaning, as it allows to program the work in a non-linear way. This special "encoding" has not only particular relevance in concern of the general conception of the work, but basically also of optimizing it for the online presence and streaming.

3. What layers of corrolation do you see between "code" and data,programming, social structures, language and narrative?

Firstly, can be stated that the mentioned terms can be defined as "code based", in so far the correlation is generally given, further starting with "data"- and ending with "narrtaive" there is a line from the "objective" to the "subjective", which may give also an idea of the general problem of "code", as there is not one single universal code which would serve as a key for the understanding of anything being. The digital code can be generally defined as "objective" code, as the coding, encoding and decoding are exactly defined. It is more difficult to face "code" in the analogue field, as it is mostly less obvious. The type of code as it can be found in "social structures" is principally different from the digital code, because in this case neither the code, nor encoding and decoding can be exactly defined , but even from a more scientific (more objective) point of view, there are different ways of decoding and interpreting, because there are different options to define the code. The more the field (or term see above) to be viewed turns to the "subjective", the more options exist, and the last term on the line, ie. "narrative", represents the most "subjective" one - the more it becomes difficult to give an objective interpretation, at all. The "narrative" incorporates already too many types of codes implanted by the "narrator", and countless more by facing all the readers( viewers, users) who follow the narrative, as each of them follows the cours of the narrative from a personal and indivudal point of view and decodes, decyphers or interprets the encoded contents individually. So, in the most extreme case, countless interpretations of the "encoded" might be possible. My work is visualizing this.

4. Your title...how many resonances of encoding do you see it referencing?

The title already points to the meaning and function of "code" in the context, generally and not just in this work. The code lies protected as the basic condition in the center of the work and the viewer has to search for it. This can easily be done concerning the form of the title, but difficult in concern of its contents, as in a figurative sense the viewer has to dive deeply into the complex work. Not even for me, who created the work and viewed it more times than everybody else, is it possible to say how many resonances would exist, as neither the programming of the work nor its narrative follow a linear, but non-linear course, consisting of components which even all may have a different type of encoding.

5. What interplay and tension do you see between filmic language, flash animation, and static image interplay in terms of subtext and concept?

In the concept of the work, two movements play a basic role, i.e. the movement of the narrative which describes the turn from the objective to the subjective and at the end of the work also the reverse, and the visualisation of the function and purpose of a code and the process of encoding, which does exactly the contrary - the turn from the subjective to the objective, and has the reverse, the decoding, the re-subjectivation as a basic condition already incorporated. The filmic language is only able to deal with this controverse between both positions in a non-linear way, and the non-linear programming of the Flash animation forms the formal basis and equalivalent for that. The static image or better the space it is showing, forms the culisse of this controverse, makes space available, but in the sense of the controverse it undergoes also the process of alienation and subjectivation starting from an objective type of space to a sytematically deformed one via continuously new appearing filmic elements. The film has actually no real end, but the end represents rather a kind of new beginning, as the work itself turned into a code for what will come.

6. Your work is visually stunning as well as layered; what layer of reading and resonance do you see in the beauty in tandem with the fragmentation and narrative elements?

You ask me question, which is addressed actually to somebody who has more distance to the work than me as its creator. Not all works of mine use an allegorical representation, but a principle for those who do, is always to find extraordinary aestetical solutions, showing beauty in different concern in order to invite the viewer and give him a key for an easier access to the otherwise complicated seeming work. The function of "beauty" can be defined as "code", it does, however, not represent a general key, but only the key to what is following next in the narrative.

7. What schools of art are you most influenced by ?

Of course, there is no artist who is not influenced by certain art schools whether contemporary or historical. I do not feel influenced by any contemporary art school nowadays, because I am looking for the experiment, the unknown, the future, my future, not only in the contents, but basically also in the kind of representation, in any concern. Of course, there is no future without referring to Present and Past, but as I stated earlier already, my life experiences took the part of an influencing instance and the competence on many also not art related fields. When I studied art, the academy was rather old fashioned and the artistic concept behind hardly definable. The workshops, however, were excellent and represented good places for learning the craft. For a person like me who was always an individualist, this lack of conceptional substance was not bad at all, as I was forced to look for a place where I belong to in terms of art, elsewhere, inside of me. After a turbulent course of life, I am, since I started in 2000 working exclusively with New Media, for the first time in my professional life content with what I am doing, and what I am doing incorporates from my point of view wonderful perspectives in most different ways. Finally, I would not like to forget to mention, that ancient Greek philosophy which became in Renaissance times also the basis of humanism (I learned at the high school ancient languages) has generally a strong lasting influence on anything I am doing and particularly in art. One can see in that also the intellectual basis for the type of allegorical representaion, I am dealing with, like it is used in "En[code]ed". The humanist ideas and humanitarian contexts manifest themselves in really many art works and art related activities.

8. how do spaces between and empty spaces play into narrative?

Talking about specific types of "space", one has to recognise that "space" plays a general key role in the aestetical development and determines fundamentally the course and speed of narrative via a progressive deformation, so "space" represents a basic code for the narrative of the work. "Space" becomes a metaphore for "non-linear" time and the "unexpected". In fact, the objective space, as it is shown on the first frame does not change at all until the last frame, it is the perception of space that changes until the end of the film to the extreme subjective. The narrative is taking place in the "internal" and the visible space is internal space, as a psychological condition different types of "space" appear and vanish as filmic elements and tools to speed up and slow down motion. The spaces between offer the viewer new stages as starting points for exploring the narrative from another point of view and speed up the race between the narrator and the viewer. Empty "space" - spriritual "space" - forms a kind of regulative which is slowing down the speed.

Project

En [code] ed

synopsis:
streaming moving picture created in Flash by media artist Agricola de Cologne, inspired by a visit of Thessaloniki. The work describes the principle of “code” or “coding” in form of an allegory, a metaphoric story as a ritual of meeting, dominating and resigning. The code is identified as a state of the static, dogmatic and conservative, which asks for obedience, but gives no chance to escape. In technological concern, the work is non-linear programmed in Flash and integrates different digital media, created, modified and remixed by the artist. Voice and sound performance by Agricola de Cologne. The movie is edited, directed and produced by Agricola de Cologne.

Click here to view En [code] ed

Please Note: "En[code]ed" requires the Adobe Flash Player and a broadband connection is recommended.